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Drafting and Deck Building in Tower Rush
Aaron Zielinski энэ хуудсыг 2 долоо хоног өмнө засварлав


In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
The Golden Rules of Picking
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
If you give them a Balloon, you MUST draft anti-air immediately.Stability is key.Spells win draft games. Drafting for the Enemy
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Card PairingWhat to TakeWhat to GiveFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutThe Log vs. If you cherished this article and you would like to get extra facts relating to tower rush kindly stop by the web page. Skeleton ArmyTake The LogGive the Skeleton Army Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Choose wisely, and outsmart them before the match even begins.