Understanding Aggro Management in Tower Rush Scenarios
Agueda Warren editó esta página hace 1 semana


In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.

This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
The Concept of Sight Range
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.

Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Use this to pull them to the center.Melee units have very short sight ranges.Always account for the unit's movement speed. Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.

For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Troop TypeTargeting StyleTower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins Mastering the Grid
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.

You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.

For more about tower rush visit our own internet site.