Drafting and Deck Building in Tower Rush
Elden Villalobos 於 2 周之前 修改了此頁面


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
If you give them a Balloon, you MUST draft anti-air immediately.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Spells win draft games. The Art of the Bad Gift
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Draft ChoiceYour SelectionThe DiscardFast Attacker vs Slow BuildingAlways take the Hog RiderGive the HutThe Log vs. If you loved this short article and you would want to receive more details with regards to tower rush i implore you to visit our own internet site. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready Playing the Hand You're Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.