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When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
Stopping the Air Tanks
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
His spawn damage and constant stun effect drastically slows down the Balloon's approach.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P. If you liked this short article and you would like to obtain additional facts with regards to tower rush kindly check out the web site. E.K.K.A) is 100% useless against an air deck.
Building the Perfect Air Defense
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
Air ThreatBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
Watching the Skies
You must respect the Z-axis and prepare your arsenal accordingly.
Control the ground, but never forget to watch the skies.
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