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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Threat from Above
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
The Electro Wizard is fantastic against Balloons.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E. If you are you looking for more in regards to tower rush stop by the web page. K.K.A) is 100% useless against an air deck.
Versatile Anti-Air Options
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
Enemy UnitBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
Don't Look Down
You must respect the Z-axis and prepare your arsenal accordingly.
If your towers fall to the Balloon every time, you must redesign your support structure.
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