Understanding Aggro Management in Tower Rush Scenarios
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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.

If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.

Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Use this to pull them to the center.They will ignore targets that are just a few tiles away.A fast unit will cross tiles quickly, altering the math. The Geometry of Defense
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.

This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
Troop TypeAI PatternBuilding ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins Drilling the Mechanics
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.

Once you internalize the invisible grid that governs the AI, the game slows down dramatically.

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